forked from marco/firo_runner
403 lines
10 KiB
Dart
403 lines
10 KiB
Dart
import 'dart:math';
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import 'package:firo_runner/bug_holder.dart';
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import 'package:firo_runner/circuit_background.dart';
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import 'package:firo_runner/coin_holder.dart';
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import 'package:firo_runner/debris_holder.dart';
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import 'package:firo_runner/firework.dart';
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import 'package:firo_runner/game_state.dart';
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import 'package:firo_runner/moving_object.dart';
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import 'package:firo_runner/platform.dart';
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import 'package:firo_runner/platform_holder.dart';
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import 'package:firo_runner/wall_holder.dart';
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import 'package:firo_runner/wire.dart';
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import 'package:firo_runner/wire_holder.dart';
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import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/keyboard.dart';
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import 'package:flame_audio/flame_audio.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:firo_runner/runner.dart';
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import 'package:flutter/foundation.dart' show kIsWeb;
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const COLOR = Color(0xFFDDC0A3);
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const LEVEL2 = 10000000;
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const LEVEL3 = 20000000;
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const LEVEL4 = 30000000;
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const LEVEL5 = 40000000;
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const LEVEL6 = 50000000;
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const LEVEL7 = 60000000;
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const RUNNER_PRIORITY = 100;
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const BUG_PRIORITY = 75;
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const COIN_PRIORITY = 70;
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const PLATFORM_PRIORITY = 50;
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const WALL_PRIORITY = 40;
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const DEBRIS_PRIORITY = 30;
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const WIRE_PRIORITY = 25;
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const FIREWORK_PRIORITY = 15;
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const WINDOW_PRIORITY = 10;
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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await Flame.device.fullScreen();
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await Flame.device.setLandscape();
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final myGame = MyGame();
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runApp(GameWidget(game: myGame));
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}
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int getNearestPlatform(int level) {
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return level <= 0
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? 0
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: level <= 3
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? 2
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: level <= 6
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? 5
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: 8;
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}
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class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
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TextPaint fireworksPaint = TextPaint(
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config: const TextPaintConfig(
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fontSize: 48.0, fontFamily: 'Codystar', color: COLOR),
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);
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late CircuitBackground circuitBackground;
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late PlatformHolder platformHolder;
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late CoinHolder coinHolder;
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late WireHolder wireHolder;
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late BugHolder bugHolder;
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late Firework fireworks;
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late DebrisHolder debrisHolder;
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late WallHolder wallHolder;
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Random random = Random();
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bool playingMusic = false;
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late Runner runner;
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late GameState gameState;
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late double blockSize;
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bool loaded = false;
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late Wire wire;
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MyGame() : super() {
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viewport.resize(Vector2(1920, 1080));
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}
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// @override
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// flame.Viewport viewport = FixedResolutionViewport(Vector2(1920, 1080));
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@override
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Future<void> onLoad() async {
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// debugMode = true;
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FlameAudio.bgm.initialize();
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circuitBackground = CircuitBackground(this);
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await circuitBackground.load();
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platformHolder = PlatformHolder();
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await platformHolder.load();
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coinHolder = CoinHolder();
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await coinHolder.load();
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wireHolder = WireHolder();
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await wireHolder.load();
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bugHolder = BugHolder();
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await bugHolder.load();
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debrisHolder = DebrisHolder();
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await debrisHolder.load();
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wallHolder = WallHolder();
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await wallHolder.load();
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fireworks = Firework(this);
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await fireworks.load();
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gameState = GameState();
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runner = Runner();
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await runner.load(loadSpriteAnimation);
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if (!kIsWeb) {
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playMusic();
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}
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loaded = true;
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setUp();
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}
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void playMusic() {
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FlameAudio.bgm.play('Infinite_Spankage_M.mp3');
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playingMusic = true;
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}
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void fillScreen() {
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if (shouldReset) {
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return;
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}
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platformHolder.generatePlatforms(this);
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int wireChosenRegion = random.nextInt(9);
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if (wireChosenRegion % 3 != 2 &&
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wireChosenRegion != 6 &&
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wireChosenRegion != 7) {
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wireHolder.generateWire(this, wireChosenRegion);
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}
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int bugChosenRegion = random.nextInt(9);
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if (bugChosenRegion % 3 != 2 && bugChosenRegion % 3 != 0) {
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bugHolder.generateBug(this, bugChosenRegion);
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}
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int debrisChosenRegion = random.nextInt(9);
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if (debrisChosenRegion % 3 == 0 && debrisChosenRegion != 6) {
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debrisHolder.generateDebris(this, debrisChosenRegion);
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}
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int choseCoinLevel = random.nextInt(9);
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if (choseCoinLevel % 3 != 2 && choseCoinLevel != 6) {
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coinHolder.generateCoin(this, choseCoinLevel);
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}
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int wallChosenRegion = random.nextInt(9);
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if (wallChosenRegion % 3 == 1 && wallChosenRegion != 7) {
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wallHolder.generateWall(this, wallChosenRegion);
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}
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}
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bool isTooNearOtherObstacles(Rect rect) {
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Rect obstacleBounds = Rect.fromLTRB(
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3 * rect.left - 2 * (rect.left + blockSize) - 1,
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3 * rect.top - 2 * (rect.top + blockSize) - 1,
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3 * (rect.left + blockSize) - 2 * rect.left + 1,
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3 * (rect.top + blockSize) - 2 * rect.top + 1);
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for (List<MovingObject> wireLevel in wireHolder.objects) {
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for (MovingObject wire in wireLevel) {
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if (wire.intersect(obstacleBounds) != "none") {
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return true;
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}
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}
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}
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for (List<MovingObject> coinLevel in coinHolder.objects) {
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for (MovingObject coin in coinLevel) {
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if (coin.intersect(obstacleBounds) != "none") {
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return true;
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}
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}
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}
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for (List<MovingObject> bugLevel in bugHolder.objects) {
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for (MovingObject bug in bugLevel) {
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if (bug.intersect(obstacleBounds) != "none") {
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return true;
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}
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}
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}
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for (List<MovingObject> debrisLevel in debrisHolder.objects) {
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for (MovingObject debris in debrisLevel) {
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if (debris.intersect(obstacleBounds) != "none") {
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return true;
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}
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}
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}
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for (List<MovingObject> wallLevel in wallHolder.objects) {
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for (MovingObject wall in wallLevel) {
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if (wall.intersect(obstacleBounds) != "none") {
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return true;
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}
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}
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}
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return false;
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}
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bool shouldReset = false;
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void reset() {
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if (!(runner.sprite.animation?.done() ?? false) &&
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runner.sprite.animation!.loop == false) {
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return;
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}
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runner.sprite.animation!.reset();
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shouldReset = false;
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components.clear();
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setUp();
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}
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void die() {
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gameState.setPaused();
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shouldReset = true;
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}
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void setUp() {
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add(runner);
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fireworks.setUp();
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runner.sprite.clearEffects();
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runner.sprite.current = RunnerState.run;
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circuitBackground.setUp();
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platformHolder.setUp();
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coinHolder.setUp();
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wireHolder.setUp();
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bugHolder.setUp();
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debrisHolder.setUp();
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wallHolder.setUp();
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gameState.setUp(this);
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runner.setUp();
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fillScreen();
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platformHolder.objects[2][0].sprite.current = PlatformState.left;
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platformHolder.objects[5][0].sprite.current = PlatformState.left;
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}
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@override
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void render(Canvas canvas) {
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circuitBackground.render(canvas);
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fireworks.renderText(canvas);
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super.render(canvas);
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final fpsCount = fps(10000);
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fireworksPaint.render(
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canvas,
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fpsCount.toString(),
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Vector2(0, 0),
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);
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}
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@override
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void update(double dt) {
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fireworks.update(dt);
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platformHolder.removePast(this);
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coinHolder.removePast(this);
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wireHolder.removePast(this);
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bugHolder.removePast(this);
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debrisHolder.removePast(this);
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wallHolder.removePast(this);
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fillScreen();
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super.update(dt);
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circuitBackground.update(dt);
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gameState.update(dt);
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platformHolder.update(dt);
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coinHolder.update(dt);
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wireHolder.update(dt);
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bugHolder.update(dt);
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debrisHolder.update(dt);
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wallHolder.update(dt);
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if (shouldReset) {
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reset();
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}
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}
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@override
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void onResize(Vector2 canvasSize) {
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Vector2 oldSize = viewport.canvasSize;
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super.onResize(canvasSize);
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blockSize = canvasSize.y / 9;
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if (loaded) {
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double xRatio = canvasSize.x / oldSize.x;
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double yRatio = canvasSize.y / oldSize.y;
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circuitBackground.resize(canvasSize, xRatio, yRatio);
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runner.resize(canvasSize, xRatio, yRatio);
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platformHolder.resize(canvasSize, xRatio, yRatio);
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coinHolder.resize(canvasSize, xRatio, yRatio);
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wireHolder.resize(canvasSize, xRatio, yRatio);
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bugHolder.resize(canvasSize, xRatio, yRatio);
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debrisHolder.resize(canvasSize, xRatio, yRatio);
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wallHolder.resize(canvasSize, xRatio, yRatio);
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fireworks.resize(canvasSize, xRatio, yRatio);
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}
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}
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// Mobile controls
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late List<double> xDeltas;
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late List<double> yDeltas;
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@override
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void onPanStart(DragStartInfo info) {
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xDeltas = List.empty(growable: true);
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yDeltas = List.empty(growable: true);
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}
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@override
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void onPanUpdate(DragUpdateInfo info) {
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xDeltas.add(info.delta.game.x);
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yDeltas.add(info.delta.game.y);
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}
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@override
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void onPanEnd(DragEndInfo info) {
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if (!playingMusic && kIsWeb) {
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playMusic();
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}
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double xDelta = xDeltas.isEmpty
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? 0
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: xDeltas.reduce((value, element) => value + element);
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double yDelta = yDeltas.isEmpty
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? 0
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: yDeltas.reduce((value, element) => value + element);
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if (xDelta.abs() > yDelta.abs()) {
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if (xDelta > 0) {
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runner.control("right");
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} else {
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runner.control("left");
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}
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} else if (xDelta.abs() < yDelta.abs()) {
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if (yDelta > 0) {
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runner.control("down");
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} else {
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runner.control("up");
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}
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}
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}
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@override
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void onTap() {
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if (!playingMusic && kIsWeb) {
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playMusic();
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}
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runner.control("center");
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}
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// Keyboard controls.
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var keyboardKey;
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@override
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void onKeyEvent(RawKeyEvent event) {
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if (!playingMusic && kIsWeb) {
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playMusic();
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}
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print(event.data.logicalKey.keyId);
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print(event.data.keyLabel);
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if (event is RawKeyUpEvent) {
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keyboardKey = null;
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switch (event.data.keyLabel) {
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case "w":
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runner.control("up");
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break;
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case "a":
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runner.control("left");
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break;
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case "s":
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runner.control("down");
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break;
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case "d":
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runner.control("right");
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break;
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default:
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if (event.data.logicalKey.keyId == 32) {
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runner.control("down");
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}
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break;
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}
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}
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if (event is RawKeyDownEvent && event.data.logicalKey.keyId == 32) {
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if (keyboardKey == null) {
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runner.control("center");
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}
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keyboardKey = "spacebar";
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}
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}
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}
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