forked from marco/firo_runner
68 lines
1.7 KiB
Dart
68 lines
1.7 KiB
Dart
import 'package:firo_runner/holder.dart';
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import 'package:firo_runner/platform.dart';
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import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/flame.dart';
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import 'package:firo_runner/debris.dart';
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import 'package:firo_runner/main.dart';
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class DebrisHolder extends Holder {
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late List<Sprite> debris;
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@override
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Future load() async {
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debris = await loadListSprites("debris", "debris", 21);
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}
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List<Sprite> getDebris() {
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return debris;
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}
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bool generateDebris(MyGame gameRef, int level,
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{bool force = false, double xPosition = 0}) {
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if (objects[level].isNotEmpty) {
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return false;
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}
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if (random.nextInt(100) > 25) {
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return true;
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} else {
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int nearestPlatform = getNearestPlatform(level);
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Platform? platform =
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gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
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if (platform != null && platform.prohibitObstacles) {
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return false;
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}
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double xCoordinate = -100;
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if (level == 0) {
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xCoordinate = gameRef.size.x;
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} else if (platform != null) {
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xCoordinate = platform.sprite.x;
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} else {
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return false;
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}
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Debris debris = Debris(gameRef);
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debris.setPosition(
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xCoordinate, gameRef.blockSize * level - gameRef.blockSize / 3);
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if (gameRef.isTooNearOtherObstacles(debris.sprite.toRect())) {
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return false;
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}
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objects[level].add(debris);
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gameRef.add(debris.sprite);
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if (platform != null) {
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platform.removeChildren.add(() {
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objects[level].remove(debris);
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debris.remove();
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});
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}
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return false;
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}
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}
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}
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