forked from marco/firo_runner
29 lines
791 B
Dart
29 lines
791 B
Dart
import 'package:firo_runner/moving_object.dart';
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import 'package:firo_runner/main.dart';
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import 'package:flame/components.dart';
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enum CoinState { normal }
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class Coin extends MovingObject {
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Coin(MyGame gameRef) : super(gameRef) {
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List<Sprite> coin = gameRef.coinHolder.getCoin();
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SpriteAnimation normal = SpriteAnimation.spriteList(coin, stepTime: 0.1);
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sprite = SpriteAnimationGroupComponent(
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animations: {
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CoinState.normal: normal,
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},
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current: CoinState.normal,
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);
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sprite.changePriorityWithoutResorting(COIN_PRIORITY);
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var platform = gameRef.platformHolder.l1[0].image;
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setSize(
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gameRef.blockSize * (platform.width / platform.height / 2.8),
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gameRef.blockSize * (platform.width / platform.height / 2.8),
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);
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}
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}
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