forked from marco/firo_runner
109 lines
2.3 KiB
Dart
109 lines
2.3 KiB
Dart
import 'dart:math';
|
|
|
|
import 'package:firo_runner/Platform.dart';
|
|
import 'package:flame/flame.dart';
|
|
|
|
import 'Wire.dart';
|
|
import 'main.dart';
|
|
|
|
class WireHolder {
|
|
var wire;
|
|
Random random = Random();
|
|
|
|
late List<List<Wire>> wires = [];
|
|
|
|
Future loadWires() async {
|
|
wire = await Flame.images.load("wire-frames.png");
|
|
for (int i = 0; i < 9; i++) {
|
|
wires.add([]);
|
|
}
|
|
}
|
|
|
|
getWire() {
|
|
return wire;
|
|
}
|
|
|
|
bool generateWire(MyGame gameRef, int level, bool force) {
|
|
if (wires[level].isNotEmpty) {
|
|
return false;
|
|
}
|
|
|
|
if (random.nextInt(100) > 100) {
|
|
return true;
|
|
} else {
|
|
int nearestPlatform = level <= 0
|
|
? 0
|
|
: level <= 3
|
|
? 2
|
|
: level <= 6
|
|
? 5
|
|
: 8;
|
|
|
|
Platform? platform =
|
|
gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
|
|
double xCoordinate = -100;
|
|
|
|
if (level == 0) {
|
|
xCoordinate = gameRef.size.x;
|
|
} else if (platform != null) {
|
|
xCoordinate = platform.sprite.x;
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
Wire wire = Wire(gameRef);
|
|
if (level % 3 == 0) {
|
|
wire.sprite.renderFlipY = true;
|
|
wire.setPosition(
|
|
xCoordinate, gameRef.blockSize * level - gameRef.blockSize / 6);
|
|
} else {
|
|
wire.setPosition(
|
|
xCoordinate, gameRef.blockSize * level + gameRef.blockSize / 10);
|
|
}
|
|
|
|
if (gameRef.isTooNearOtherObstacles(wire.sprite.toRect())) {
|
|
return false;
|
|
}
|
|
|
|
wires[level].add(wire);
|
|
gameRef.add(wire.sprite);
|
|
if (platform != null) {
|
|
platform.removeChildren.add(() {
|
|
wires[level].remove(wire);
|
|
wire.remove();
|
|
});
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
int totalWires() {
|
|
int total = 0;
|
|
for (List<Wire> levelWires in wires) {
|
|
total += levelWires.length;
|
|
}
|
|
return total;
|
|
}
|
|
|
|
void update(double dt) {
|
|
for (List<Wire> wireLevel in wires) {
|
|
for (Wire p in wireLevel) {
|
|
p.update(dt);
|
|
}
|
|
}
|
|
}
|
|
|
|
void removePast(MyGame gameRef) {
|
|
for (List<Wire> wireLevel in wires) {
|
|
for (int i = 0; i < wireLevel.length;) {
|
|
if (wireLevel[i].sprite.x + wireLevel[i].sprite.width < 0) {
|
|
wireLevel[i].sprite.remove();
|
|
wireLevel.removeAt(i);
|
|
continue;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
}
|