forked from marco/firo_runner
122 lines
2.7 KiB
Dart
122 lines
2.7 KiB
Dart
import 'dart:math';
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import 'package:firo_runner/platform.dart';
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import 'package:flame/flame.dart';
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import 'package:firo_runner/wire.dart';
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import 'package:firo_runner/main.dart';
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import 'package:flame/extensions.dart';
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class WireHolder {
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late Image wire;
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Random random = Random();
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late List<List<Wire>> wires = [];
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Future loadWires() async {
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wire = await Flame.images.load("wire-frames.png");
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}
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void setUp() {
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for (int i = 0; i < wires.length; i++) {
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for (int j = 0; j < wires[i].length; j++) {
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remove(wires[i], j);
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}
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}
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wires = [];
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for (int i = 0; i < 9; i++) {
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wires.add([]);
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}
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}
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getWire() {
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return wire;
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}
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bool generateWire(MyGame gameRef, int level, bool force) {
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if (wires[level].isNotEmpty) {
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return false;
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}
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if (random.nextInt(100) > 100) {
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return true;
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} else {
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int nearestPlatform = gameRef.platformHolder.getNearestPlatform(level);
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Platform? platform =
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gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
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if (platform != null && platform.prohibitObstacles) {
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return false;
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}
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double xCoordinate = -100;
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if (level == 0) {
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xCoordinate = gameRef.size.x;
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} else if (platform != null) {
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xCoordinate = platform.sprite.x;
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} else {
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return false;
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}
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Wire wire = Wire(gameRef);
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wire.sprite.renderFlipX = true;
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if (level % 3 == 0) {
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wire.sprite.renderFlipY = true;
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wire.setPosition(
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xCoordinate, gameRef.blockSize * level - 2 * gameRef.blockSize / 7);
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} else {
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wire.setPosition(
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xCoordinate, gameRef.blockSize * level + gameRef.blockSize / 10);
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}
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if (gameRef.isTooNearOtherObstacles(wire.sprite.toRect())) {
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return false;
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}
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wires[level].add(wire);
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gameRef.add(wire.sprite);
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if (platform != null) {
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platform.removeChildren.add(() {
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wires[level].remove(wire);
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wire.remove();
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});
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}
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return false;
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}
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}
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int totalWires() {
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int total = 0;
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for (List<Wire> levelWires in wires) {
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total += levelWires.length;
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}
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return total;
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}
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void update(double dt) {
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for (List<Wire> wireLevel in wires) {
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for (Wire p in wireLevel) {
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p.update(dt);
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}
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}
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}
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void remove(List<Wire> levelHolder, int j) {
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levelHolder[j].remove();
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levelHolder[j].sprite.remove();
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levelHolder.removeAt(j);
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}
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void removePast(MyGame gameRef) {
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for (List<Wire> wireLevel in wires) {
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for (int i = 0; i < wireLevel.length;) {
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if (wireLevel[i].sprite.x + wireLevel[i].sprite.width < 0) {
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remove(wireLevel, i);
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continue;
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}
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i++;
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}
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}
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}
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}
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