import 'dart:math'; import 'package:firo_runner/platform.dart'; import 'package:flame/flame.dart'; import 'package:firo_runner/wire.dart'; import 'package:firo_runner/main.dart'; import 'package:flame/extensions.dart'; class WireHolder { late Image wire; Random random = Random(); late List> wires = []; Future loadWires() async { wire = await Flame.images.load("wire-frames.png"); } void setUp() { for (int i = 0; i < wires.length; i++) { for (int j = 0; j < wires[i].length; j++) { remove(wires[i], j); } } wires = []; for (int i = 0; i < 9; i++) { wires.add([]); } } getWire() { return wire; } bool generateWire(MyGame gameRef, int level, bool force) { if (wires[level].isNotEmpty) { return false; } if (random.nextInt(100) > 100) { return true; } else { int nearestPlatform = gameRef.platformHolder.getNearestPlatform(level); Platform? platform = gameRef.platformHolder.getPlatformOffScreen(nearestPlatform); if (platform != null && platform.prohibitObstacles) { return false; } double xCoordinate = -100; if (level == 0) { xCoordinate = gameRef.size.x; } else if (platform != null) { xCoordinate = platform.sprite.x; } else { return false; } Wire wire = Wire(gameRef); wire.sprite.renderFlipX = true; if (level % 3 == 0) { wire.sprite.renderFlipY = true; wire.setPosition( xCoordinate, gameRef.blockSize * level - 2 * gameRef.blockSize / 7); } else { wire.setPosition( xCoordinate, gameRef.blockSize * level + gameRef.blockSize / 10); } if (gameRef.isTooNearOtherObstacles(wire.sprite.toRect())) { return false; } wires[level].add(wire); gameRef.add(wire.sprite); if (platform != null) { platform.removeChildren.add(() { wires[level].remove(wire); wire.remove(); }); } return false; } } int totalWires() { int total = 0; for (List levelWires in wires) { total += levelWires.length; } return total; } void update(double dt) { for (List wireLevel in wires) { for (Wire p in wireLevel) { p.update(dt); } } } void remove(List levelHolder, int j) { levelHolder[j].remove(); levelHolder[j].sprite.remove(); levelHolder.removeAt(j); } void removePast(MyGame gameRef) { for (List wireLevel in wires) { for (int i = 0; i < wireLevel.length;) { if (wireLevel[i].sprite.x + wireLevel[i].sprite.width < 0) { remove(wireLevel, i); continue; } i++; } } } void resize(Vector2 newSize, double xRatio, double yRatio) { for (List platformLevel in wires) { for (Wire p in platformLevel) { p.resize(newSize, xRatio, yRatio); } } } }