forked from marco/firo_runner
46 lines
1.1 KiB
Dart
46 lines
1.1 KiB
Dart
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import 'dart:math';
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import 'package:firo_runner/MovingObject.dart';
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import 'package:firo_runner/main.dart';
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import 'package:flame/components.dart';
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import 'package:flutter/material.dart';
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enum PlatformState { normal }
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class Platform extends MovingObject {
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Platform(MyGame gameRef) : super(gameRef) {
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var random = Random();
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int version = random.nextInt(3) + 1;
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var platform = gameRef.platformHolder.getPlatform(version);
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SpriteAnimation normal = SpriteAnimation.fromFrameData(
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platform,
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SpriteAnimationData.sequenced(
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amount: 7,
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stepTime: 0.1,
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textureSize: Vector2(800, 510),
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),
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);
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sprite = SpriteAnimationGroupComponent(
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animations: {
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PlatformState.normal: normal,
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},
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current: PlatformState.normal,
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);
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setSize(
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gameRef.blockSize * (platform!.width / platform!.height / 7),
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gameRef.blockSize,
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);
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}
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double getRightEnd() {
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return sprite.position.x + sprite.width;
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}
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@override
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void render(Canvas c) {
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getSprite().render(c, position: sprite.position, size: sprite.size);
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}
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}
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