2021-09-03 23:29:18 +00:00
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import 'package:flutter/material.dart';
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import 'package:firo_runner/main.dart';
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import 'package:flame/components.dart';
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class MovingObject extends Component {
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late SpriteAnimationGroupComponent sprite;
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MyGame gameRef;
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MovingObject(this.gameRef);
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void setPosition(double x, double y) {
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sprite.position = Vector2(x, y);
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}
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void setSize(double x, double y) {
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sprite.size = Vector2(x, y);
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}
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Sprite getSprite() {
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return sprite.animation!.getSprite();
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}
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@override
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void render(Canvas c) {
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super.render(c);
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}
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@override
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void update(double dt) {
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super.update(dt);
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sprite.update(dt);
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double velocity = gameRef.gameState.getVelocity();
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sprite.position = sprite.position - Vector2(velocity * dt, 0);
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}
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2021-09-04 03:03:05 +00:00
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String intersect(Rect other) {
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final collision = sprite.toRect().intersect(other);
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if (!collision.isEmpty) {
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// print(collision);
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double ydistance = other.top - sprite.toRect().top;
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double xdistance = other.left - sprite.toRect().left;
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if (ydistance.abs() > xdistance.abs()) {
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if (ydistance > 0) {
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return "bottom";
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} else {
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return "top";
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}
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} else {
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if (xdistance > 0) {
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return "right";
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} else {
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return "left";
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}
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}
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}
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return "none";
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2021-09-03 23:29:18 +00:00
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}
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}
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