firo_runner/lib/bug_holder.dart

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import 'dart:math';
import 'package:firo_runner/platform.dart';
import 'package:flame/extensions.dart';
import 'package:flame/flame.dart';
import 'package:firo_runner/bug.dart';
import 'package:firo_runner/main.dart';
class BugHolder {
late Image bug;
late Image breaking;
Random random = Random();
late List<List<Bug>> bugs = [];
Future loadBugs() async {
bug = await Flame.images.load("bug-frames.png");
breaking = await Flame.images.load("bug-break-frames.png");
}
void setUp() {
for (int i = 0; i < bugs.length; i++) {
for (int j = 0; j < bugs[i].length; j++) {
remove(bugs[i], j);
}
}
bugs = [];
for (int i = 0; i < 9; i++) {
bugs.add([]);
}
}
getBug(String state) {
switch (state) {
case "normal":
return bug;
default:
return breaking;
}
}
bool generateBug(MyGame gameRef, int level, bool force) {
if (bugs[level].isNotEmpty) {
return false;
}
if (random.nextInt(100) > 25) {
return true;
} else {
int nearestPlatform = gameRef.platformHolder.getNearestPlatform(level);
Platform? platform =
gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
if (platform != null && platform.prohibitObstacles) {
return false;
}
double xCoordinate = -100;
if (level == 0) {
xCoordinate = gameRef.size.x;
} else if (platform != null) {
xCoordinate = platform.sprite.x;
} else {
return false;
}
Bug bug = Bug(gameRef);
bug.setPosition(xCoordinate, gameRef.blockSize * level);
if (gameRef.isTooNearOtherObstacles(bug.sprite.toRect())) {
return false;
}
bugs[level].add(bug);
gameRef.add(bug.sprite);
if (platform != null) {
platform.removeChildren.add(() {
bugs[level].remove(bug);
bug.remove();
});
}
return false;
}
}
int totalBugs() {
int total = 0;
for (List<Bug> levelBugs in bugs) {
total += levelBugs.length;
}
return total;
}
void update(double dt) {
for (List<Bug> bugLevel in bugs) {
for (Bug p in bugLevel) {
p.update(dt);
}
}
}
void remove(List<Bug> levelHolder, int j) {
levelHolder[j].remove();
levelHolder[j].sprite.remove();
levelHolder.removeAt(j);
}
void removePast(MyGame gameRef) {
for (List<Bug> bugLevel in bugs) {
for (int i = 0; i < bugLevel.length;) {
if (bugLevel[i].sprite.x + bugLevel[i].sprite.width < 0) {
remove(bugLevel, i);
continue;
}
i++;
}
}
}
void resize(Vector2 newSize, double xRatio, double yRatio) {
for (List<Bug> platformLevel in bugs) {
for (Bug p in platformLevel) {
p.resize(newSize, xRatio, yRatio);
p.sprite.y = (p.sprite.position.y / p.gameRef.blockSize).round() *
p.gameRef.blockSize;
}
}
}
}