firo_runner/lib/coin_holder.dart

63 lines
1.4 KiB
Dart
Raw Normal View History

import 'package:firo_runner/holder.dart';
import 'package:flame/flame.dart';
import 'package:firo_runner/coin.dart';
import 'package:firo_runner/main.dart';
import 'package:flame/extensions.dart';
import 'package:firo_runner/platform.dart';
class CoinHolder extends Holder {
late Image coin;
@override
Future load() async {
coin = await Flame.images.load("coin-frames.png");
}
Image getCoin() {
return coin;
}
bool generateCoin(MyGame gameRef, int level,
{bool force = false, double xPosition = 0}) {
if (total() > 5 && !force) {
return false;
}
if (objects[level].isNotEmpty && !force) {
return false;
}
if (random.nextInt(100) > 25 && !force) {
return true;
} else {
int nearestPlatform = getNearestPlatform(level);
Platform? platform =
gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
double xCoordinate = -100;
if (force) {
xCoordinate = xPosition;
} else if (level == 0) {
xCoordinate = gameRef.size.x;
} else if (platform != null) {
xCoordinate = platform.sprite.x;
} else {
return false;
}
Coin coin = Coin(gameRef);
coin.setPosition(xCoordinate, gameRef.blockSize * level);
if (gameRef.isTooNearOtherObstacles(coin.sprite.toRect()) && !force) {
return false;
}
objects[level].add(coin);
gameRef.add(coin.sprite);
}
return false;
}
}