forked from marco/firo_runner
89 lines
2.7 KiB
Dart
89 lines
2.7 KiB
Dart
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import 'package:flutter/material.dart';
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import 'main.dart';
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class LoseMenuOverlay extends StatelessWidget {
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const LoseMenuOverlay({
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Key? key,
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required this.game,
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}) : super(key: key);
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final MyGame game;
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@override
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Widget build(BuildContext context) {
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return Center(
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child: Container(
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height: game.viewport.canvasSize.y,
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width: game.viewport.canvasSize.x,
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decoration: const BoxDecoration(
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image: DecorationImage(
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image: AssetImage('assets/images/overlay100.png'),
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fit: BoxFit.fill,
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),
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),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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'Score: ' + game.gameState.getPlayerScore().toString(),
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style: overlayText,
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),
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const SizedBox(height: 32.0),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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MaterialButton(
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padding: const EdgeInsets.all(8.0),
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textColor: Colors.white,
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splashColor: Colors.greenAccent,
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elevation: 8.0,
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child: Container(
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decoration: const BoxDecoration(
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image: DecorationImage(
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image: AssetImage('assets/images/button.png'),
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fit: BoxFit.fill),
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),
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child: const Padding(
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padding: EdgeInsets.all(8.0),
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child: Text("Main Menu"),
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),
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),
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// ),
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onPressed: () {
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// Go to the Main Menu
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},
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),
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const SizedBox(
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width: 32.0,
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),
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MaterialButton(
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padding: const EdgeInsets.all(8.0),
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textColor: Colors.white,
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splashColor: Colors.greenAccent,
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elevation: 8.0,
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child: Container(
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decoration: const BoxDecoration(
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image: DecorationImage(
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image: AssetImage('assets/images/button.png'),
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fit: BoxFit.fill),
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),
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child: const Padding(
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padding: EdgeInsets.all(8.0),
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child: Text("Replay"),
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),
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),
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// ),
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onPressed: () {
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game.reset();
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},
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),
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],
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),
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],
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),
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),
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);
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}
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}
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