2021-10-05 23:22:01 +00:00
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name: firo_runner
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description: An infitite runner game powered by Firo.
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# The following line prevents the package from being accidentally published to
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# pub.dev using `pub publish`. This is preferred for private packages.
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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version: 1.0.0+1
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environment:
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2024-05-24 15:14:17 +00:00
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sdk: '>=3.2.4 <4.0.0'
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2021-10-05 23:22:01 +00:00
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dependencies:
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flutter:
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sdk: flutter
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2024-05-24 15:14:17 +00:00
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flame: ^1.15.0
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flame_audio: ^2.10.1
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http: ^1.2.0
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qr_flutter: ^4.1.0
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shared_preferences: ^2.2.2
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2021-10-05 23:22:01 +00:00
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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2024-05-24 15:14:17 +00:00
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cupertino_icons: ^1.0.6
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flutter_launcher_icons: ^0.13.1
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audioplayers: ^5.2.1
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2021-10-05 23:22:01 +00:00
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flutter_icons:
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android: "launcher_icon"
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ios: true
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image_path: "assets/icon/head-logo.png"
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dev_dependencies:
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2024-05-24 15:14:17 +00:00
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flutter_lints: ^3.0.2
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2021-10-05 23:22:01 +00:00
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flutter_test:
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sdk: flutter
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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assets:
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- assets/images/
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- assets/audio/
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- assets/audio/sfx/
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- assets/images/runner/run/
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- assets/images/runner/fall/
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- assets/images/runner/satellite/
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- assets/images/runner/death2/
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- assets/images/runner/death1/
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- assets/images/runner/jump/
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- assets/images/runner/attack1/
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- assets/images/runner/attack2/
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- assets/images/runner/attack3/
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- assets/images/runner/duck1/
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- assets/images/runner/duck2/
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- assets/images/runner/duck3/
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- assets/images/runner/hover1/
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- assets/images/runner/hover2/
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- assets/images/runner/hover3/
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- assets/images/bug/
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- assets/images/coin/
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- assets/images/debris/
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- assets/images/firework/
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- assets/images/platform/
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- assets/images/wall/
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- assets/images/wire/
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fonts:
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- family: Codystar
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fonts:
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- asset: assets/fonts/Codystar-Regular.ttf
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