import 'package:flame/game.dart'; import 'package:flutter/material.dart'; import 'package:match_magic/models/game_state.dart'; import 'package:match_magic/game/match_magic_game.dart'; import 'package:provider/provider.dart'; class GameScreen extends StatelessWidget { const GameScreen({Key? key}) : super(key: key); @override Widget build(BuildContext context) { return Scaffold( body: Consumer( builder: (context, gameState, child) { return GameWidget( game: MatchMagicGame(gameState), ); }, ), ); } }