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https://git.wownero.com/wownero/RandomWOW.git
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Fixed incorrect sqrt results on 32bit targets using x87 math
Cleaner implementation of FSWAP
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@ -127,6 +127,9 @@ along with RandomX. If not, see<http://www.gnu.org/licenses/>.
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void rx_reset_float_state() {
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setRoundMode_(FE_TONEAREST);
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#ifdef RANDOMX_USE_X87
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_control87(_PC_53, _MCW_PC); //set x87 precision to 53 bits
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#endif
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}
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void rx_set_rounding_mode(uint32_t mode) {
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@ -39,10 +39,26 @@ constexpr int RoundDown = 1;
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constexpr int RoundUp = 2;
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constexpr int RoundToZero = 3;
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#if defined(_MSC_VER)
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#if defined(_M_X64) || (defined(_M_IX86_FP) && _M_IX86_FP == 2)
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//MSVC doesn't define __SSE2__, so we have to define it manually if SSE2 is available
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#if !defined(__SSE2__) && (defined(_M_X64) || (defined(_M_IX86_FP) && _M_IX86_FP == 2))
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#define __SSE2__ 1
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#endif
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//the library "sqrt" function provided by MSVC for x86 targets doesn't give
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//the correct results, so we have to use inline assembly to call x87 fsqrt directly
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#if defined(_M_IX86) && !defined(__SSE2__)
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inline double __cdecl rx_sqrt(double x) {
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__asm {
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fld x
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fsqrt
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}
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}
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#define rx_sqrt rx_sqrt
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#define RANDOMX_USE_X87
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#endif
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#if !defined(rx_sqrt)
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#define rx_sqrt sqrt
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#endif
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#ifdef __SSE2__
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@ -61,14 +77,15 @@ typedef __m128d rx_vec_f128;
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#define rx_load_vec_f128 _mm_load_pd
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#define rx_store_vec_f128 _mm_store_pd
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#define rx_shuffle_vec_f128 _mm_shuffle_pd
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#define rx_add_vec_f128 _mm_add_pd
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#define rx_sub_vec_f128 _mm_sub_pd
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#define rx_mul_vec_f128 _mm_mul_pd
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#define rx_div_vec_f128 _mm_div_pd
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#define rx_sqrt_vec_f128 _mm_sqrt_pd
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#define rx_set1_long_vec_i128 _mm_set1_epi64x
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#define rx_vec_i128_vec_f128 _mm_castsi128_pd
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FORCE_INLINE rx_vec_f128 rx_swap_vec_f128(rx_vec_f128 a) {
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return _mm_shuffle_pd(a, a, 1);
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}
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FORCE_INLINE rx_vec_f128 rx_set_vec_f128(uint64_t x1, uint64_t x0) {
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return _mm_castsi128_pd(_mm_set_epi64x(x1, x0));
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@ -157,11 +174,11 @@ FORCE_INLINE void rx_store_vec_f128(double* mem_addr, rx_vec_f128 a) {
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store64(mem_addr + 1, a.i.u64[1]);
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}
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FORCE_INLINE rx_vec_f128 rx_shuffle_vec_f128(rx_vec_f128 a, rx_vec_f128 b, int imm8) {
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rx_vec_f128 x;
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x.lo = (imm8 & 1) ? a.hi : a.lo;
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x.hi = (imm8 & 2) ? b.hi : b.lo;
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return x;
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FORCE_INLINE rx_vec_f128 rx_swap_vec_f128(rx_vec_f128 a) {
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double temp = a.hi;
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a.hi = a.lo;
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a.lo = temp;
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return a;
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}
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FORCE_INLINE rx_vec_f128 rx_add_vec_f128(rx_vec_f128 a, rx_vec_f128 b) {
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@ -194,8 +211,8 @@ FORCE_INLINE rx_vec_f128 rx_div_vec_f128(rx_vec_f128 a, rx_vec_f128 b) {
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FORCE_INLINE rx_vec_f128 rx_sqrt_vec_f128(rx_vec_f128 a) {
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rx_vec_f128 x;
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x.lo = sqrt(a.lo);
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x.hi = sqrt(a.hi);
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x.lo = rx_sqrt(a.lo);
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x.hi = rx_sqrt(a.hi);
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return x;
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}
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@ -139,7 +139,7 @@ namespace randomx {
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} break;
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case InstructionType::FSWAP_R: {
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*ibc.fdst = rx_shuffle_vec_f128(*ibc.fdst, *ibc.fdst, 1);
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*ibc.fdst = rx_swap_vec_f128(*ibc.fdst);
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} break;
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case InstructionType::FADD_R: {
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