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Fixed x87 math precision (i386 build)
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@ -127,9 +127,7 @@ along with RandomX. If not, see<http://www.gnu.org/licenses/>.
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void rx_reset_float_state() {
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setRoundMode_(FE_TONEAREST);
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#ifdef RANDOMX_USE_X87
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_control87(_PC_53, _MCW_PC); //set x87 precision to 53 bits
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#endif
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rx_set_double_precision(); //set precision to 53 bits if needed by the platform
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}
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void rx_set_rounding_mode(uint32_t mode) {
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@ -153,6 +151,28 @@ void rx_set_rounding_mode(uint32_t mode) {
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#endif
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#ifdef RANDOMX_USE_X87
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#ifdef _M_IX86
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void rx_set_double_precision() {
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_control87(_PC_53, _MCW_PC);
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}
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#elif defined(__i386)
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void rx_set_double_precision() {
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uint16_t volatile x87cw;
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asm volatile("fstcw %0" : "=m" (x87cw));
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x87cw &= ~0x300;
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x87cw |= 0x200;
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asm volatile("fldcw %0" : : "m" (x87cw));
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}
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#endif
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#endif //RANDOMX_USE_X87
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union double_ser_t {
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double f;
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uint64_t i;
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@ -46,7 +46,8 @@ constexpr int RoundToZero = 3;
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//the library "sqrt" function provided by MSVC for x86 targets doesn't give
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//the correct results, so we have to use inline assembly to call x87 fsqrt directly
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#if defined(_M_IX86) && !defined(__SSE2__)
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#if !defined(__SSE2__)
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#if defined(_M_IX86)
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inline double __cdecl rx_sqrt(double x) {
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__asm {
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fld x
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@ -54,13 +55,26 @@ inline double __cdecl rx_sqrt(double x) {
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}
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}
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#define rx_sqrt rx_sqrt
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void rx_set_double_precision();
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#define RANDOMX_USE_X87
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#elif defined(__i386)
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void rx_set_double_precision();
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#define RANDOMX_USE_X87
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#endif
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#endif //__SSE2__
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#if !defined(rx_sqrt)
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#define rx_sqrt sqrt
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#endif
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#if !defined(RANDOMX_USE_X87)
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#define rx_set_double_precision
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#endif
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#ifdef __SSE2__
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#ifdef __GNUC__
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#include <x86intrin.h>
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